Realized by using Autodesk Maya 2013 (rendering).
Rendering study about Unified Sampling / IES Profiles.
Tutorial from "Top 10 Rendering Tips for Maya Artists" by Digital-Tutors.
3D Artist:
Unified Sampling Script (working on Autodesk Maya 2013):
select miDefaultOptions;
int $idx = `getAttr -size miDefaultOptions.stringOptions`;
setAttr -type "string" miDefaultOptions.stringOptions[$idx].name
"unified sampling";
setAttr -type "string" miDefaultOptions.stringOptions[$idx].value "on";
setAttr -type "string" miDefaultOptions.stringOptions[$idx].type "boolean";
$idx = `getAttr -size miDefaultOptions.stringOptions`;
setAttr -type "string" miDefaultOptions.stringOptions[$idx].name "samples min";
setAttr -type "string" miDefaultOptions.stringOptions[$idx].value "1.";
setAttr -type "string" miDefaultOptions.stringOptions[$idx].type "float";
$idx = `getAttr -size miDefaultOptions.stringOptions`;
setAttr -type "string" miDefaultOptions.stringOptions[$idx].name "samples max";
setAttr -type "string" miDefaultOptions.stringOptions[$idx].value "64.";
setAttr -type "string" miDefaultOptions.stringOptions[$idx].type "float";
$idx = `getAttr -size miDefaultOptions.stringOptions`;
setAttr -type "string" miDefaultOptions.stringOptions[$idx].name
"samples quality";
setAttr -type "string" miDefaultOptions.stringOptions[$idx].value "0.5";
setAttr -type "string" miDefaultOptions.stringOptions[$idx].type "scalar";
$idx = `getAttr -size miDefaultOptions.stringOptions`;
setAttr -type "string" miDefaultOptions.stringOptions[$idx].name
"sample error cutoff";
setAttr -type "string" miDefaultOptions.stringOptions[$idx].value "0 0 0";
setAttr -type "string" miDefaultOptions.stringOptions[$idx].type "color";
$idx = `getAttr -size miDefaultOptions.stringOptions`;
setAttr -type "string" miDefaultOptions.stringOptions[$idx].name
"samples per object";
setAttr -type "string" miDefaultOptions.stringOptions[$idx].value "off";
setAttr -type "string" miDefaultOptions.stringOptions[$idx].type "boolean";